
What do they keep doing and how can you exploit that? Watch what they do in each situation, get a feeling for their tempo and reaction time. Specifically you should watch your opponent’s patterns.
20xx melee guide green when standing still how to#
See Also: How to Read a Book: Reads in Competitive Games Can only be activated during a chase with a Survivor and destroy only 1 eligible object in the Specter's path.How can someone become good at playing mind games with their opponent in fighting games?.Movement speed will slightly decrease at the moment of impact. Poltergeist (level 15, 2,300 BC) - 2 seconds after Immunity is activated, walking through doors and wall holes will destroy them. Reduces the aura reveal interval from 5 seconds to 2.5 seconds.Special Receptor (level 15, 2,000 BC) - While using Invisible Form, the Specter will see Survivors' aura more frequently. The Survivor on the Specter's aiming reticle will emit a blue flame to indicate their stamina is being drained.Stamina Drain (level 10, 1,500 BC) - Maintaining aim at the target Survivor will drain their stamina. Phasing (level 10, 2,000 BC) - Can move through doors or wall Holes without destroying them in Invisible Form. Auto Guard will not force the Immunity ability into cooldown.ĭark Occult (level 10, 2,000 BC) - Reduce Active perk cooldown by 30%. When Auto Guard triggers, the Immunity barrier from this perk is a separate protection than the Specter's innate ability.Stun is resisted on every third attack.Īuto Guard (level 8, 1,500 BC) - When taking damage, there is a chance Immunity will automatically trigger.Helmet (level 5, 1,000 BC) - Gives a chance of resisting stun. Last Dance (level 5, 1,500 BC) - Performing Execution will recover 50 HP. When leaving Invisible Form, the Specter will not lose movement speed in red screen. Jump Scare (level 5, 1,000 BC) - Invisible Form can be activated in a shorter distance from Survivors. Any melee weapon Items, regardless of their current durability, will be immediately destroyed when a Survivor lands an attack on the Specter from behind.Shell Barrier (level 3, 1,000 BC) - When attacked from behind, melee weapons will be destroyed. If health is higher than 1, incoming damage that would be fatal will leave 1 HP instead. Sturdy (level 15, 2,300 BC) - This perk will activate only once. The Survivor's landing animation changes from staggering and holding themselves up with both hands, to planting a fist on the ground before recovering.Superhero Landing (level 10, 2,000 BC) - Take no Damage when dropping from high grounds (cooldown 60 seconds between uses). Treasure Hunter (level 9, 1,300 BC) - While opening item Chest, progress bar will be shorter. Doubles the size of the Perfect Skill Check green area.Doubles the progress bar bonus for Perfect Skill Checks.įocus (level 9, 1,800 BC) - Perfect success area becomes wider when performing Skill Check.Sharp Eye (level 8, 1,300 BC) - Gain more progress bar bonus when successfully perform Perfect Skill Check success. Lucky Shot (level 8, 1,800 BC) - Gives 10% chance that weapons' durability will not reduce. Thread Expert (level 5, 1,000 BC) - Holy String Trap progress bar will be reduced by half. Crouch-walking reduces the stamina recovery rate slightly.Īdrenaline (level 5, 1,000 BC) - If Health is less than 50%, movement speed increases. Recovers stamina the fastest while crouching and standing still.Take A Rest (level 3, 1,000 BC) - Stamina will recover faster while crouching. After interacting with the object, Door Slam undergoes a 10 seconds cooldown. Perk selection is saved between games and can be modified anytime before or after a match.ĭoor Slam (level 3, 1,000 BC) - Using Doors or leaving Lockers and wardrobes when the Specter is standing in front can stun the Specter. In the Customize tab, select the playable character, click the Perk tab on the left column, then click a perk slot to view the list of available perks and select a perk to use during gameplay. Once the requisite level is met, the perk can be unlocked in the Store using Bullet Coins. New players must first level up their profile to meet the level prerequisites of Unlockable perks. Unlockable perks are sub-divided into two different sets for the Survivors and Specters sides, that occupy the Perk Slots.īoth the Survivors and Specters have 2 open Perk Slots per character.Passive perks are unique to each Specter, in addition to their active and unlockable perks.Active perks are unique to each character and often are activated manually by the player during gameplay.Perks are categorized as Active, Passive, and Unlockable. There are currently a total of 28 perks available in Home Sweet Home: Survive It is a core gameplay mechanic featured in Home Sweet Home: Survive, accessible in the character Customize tab in the main menu and within the game Lobby. Perks are a collection of skills and talents used by the Survivors and Specters.
